DANCEDEMIC: A New Kind of Performance in a Pandemic

DANCEDEMIC: A New Kind of Performance in a Pandemic

By Chelsea Anne Barlaan on June 24, 2026

In 2020, as the world entered unfamiliar territory, so did the dance industry. The pandemic changed the way artists, dancers, and audiences could gather for live performances, making physical connection difficult at a time when creative expression was still very necessary. Virtual and hybrid spaces became a necessity, introducing how technology could help preserve the feeling of presence, movement, and shared experience. 

Developed as part of Art-A-Hack’s 2020 Special Edition, COVID-19 “DANCEDEMIC,” Ellen Pearlman’s “DANCEDEMIC” in a Pandemic: A New Networked Reality explored this question through a unique combination of dance, biometric sensing, sound, video, and real-time data. Rather than viewing technology as separate from the body, the project used EmotiBit to bring physiological signals into the creative process itself. Through this approach, DANCEDEMIC showed how movement, emotion, and biometric data could work together to create a new kind of performance environment.

Dancer Hussein Smko performs "Walk With Me" while wearing an EmotiBit sensor on his forehead, framed by distorted black-and-white imagery, red borders, and glitch-like visual effects.
Dancer Hussein Smko performing "Walk With Me"
Dancer Razvan Stoian performs "Hieroglyph" in a studio as projected text and live biometric data visualizations appear alongside the performance.
Dancer Razvan Stoian performing "Hieroglyph"

A Performance Built Through Distance

At the center of DANCEDEMIC was the challenge of creating connection during a time of separation. Dance is often associated with physical space, shared energy, and the relationship between performers and audiences. With the restrictions from lockdown, these traditional aspects were not possible, which prompted artists to rethink how performance could exist when people could not gather in the same room.

Thus, a networked performance system was born. By connecting dance, biometric data, live video, sound, and several creative software platforms, the project built an interactive performance environment across distance. Real-time biometric signals from the dancers were woven into the performance, adding another layer of connection between the body, technology, and audience.

Livestream interface showing dancer Razvan Stoian performing in a studio, with cascading words, biometric data charts, audience video tiles, and a live chat displayed around the performance.
During the performance, data from an EmotiBit biosensor worn on Razvan's finger measured his blood oxygen and muscle tension. Those signals influenced the color, size, speed, sound, and interactivity of the cascading generated words on screen, while audience reactions were livestreamed.

From Signals to Storytelling

EmotiBit played an important role in bringing the dancers’ internal responses into DANCEDEMIC. As the performers moved, EmotiBit recorded signals such as heart rate, breath, blood oxygen, movement, emotional response, temperature, and orientation. These signals were streamed using OSC (Open Sound Control) and synchronized with video. By connecting EmotiBit with creative tools such as Ableton Live, TouchDesigner, and OBS, the project created a system where biometric data could move between the body, software, sound, and visuals.

Instead of simply documenting the visual component of dance, EmotiBit helped translate what was happening inside the body into something that could be explored creatively and scientifically. As such, every performance involves more than what is visible to the human eye. Beneath the choreography are changes in breath, heart rate, exertion, orientation, temperature, and emotional response. With EmotiBit, some of these hidden processes became part of the visual and creative experience of the performance, adding to the narrative that dance can be considered a form of science as well. In this way, the project connects art and science without reducing one to the other.

Dancer Hussein Smko performs with raised arms as dynamic, abstract graphic overlays surround his body against a muted gray background.
Biometric data from Hussein's EmotiBit biosensor on his forehead was wirelessly streamed and translated into dynamic graphic overlays surrounding his body, while physiological readings influenced the performance's sound environment.

Why DANCEDEMIC Still Matters Today

Although DANCEDEMIC was created during the height of the pandemic, the ideas behind the project are still relevant today. Virtual performances, livestreamed events, hybrid experiences, and interactive media have continued to shape how people engage with art. Even as in-person events have returned, artists and audiences are now more familiar with creating and experiencing art through digital and networked spaces.

The project also raises a broader question: how can technology help people feel more connected rather than more distant? In DANCEDEMIC, EmotiBit helped answer this by keeping the body at the center of the work. The technology did not replace the dancers or the emotional presence of performance but instead helped reveal parts of the experience that are usually invisible.

The use of several creative software platforms also made the project relevant beyond dance alone. By connecting biometric data to programs used in music, visuals, and live performance, the project demonstrated the usefulness of biosensing to artists who may not come from a science or engineering background. It also showed how artist-built systems and accessible creative tools can empower smaller organizations, independent artists, musicians, visual artists, performers, and creative technologists to experiment with new forms of interactive performance.

Livestream performance screen showing Hussein dancing with raised arms against a distorted black-and-white digital backdrop, alongside a column of remote collaborators' video feeds.
Team Hussein connected remotely through a broadcasting system, allowing engineers, artists, creative technologists, software developers, musicians, and set designers to collaborate with Hussein and develop the performance in real time.
Livestream collaboration screen showing remote team members in video-call tiles above a TouchDesigner workspace, alongside a digital preview of Razvan performing amid glowing, cloud-like visuals.
Team Razvan's generative composers, sound designers, artists, creative technologists, and art directors connected remotely to a studio broadcasting system to collaborate with Razvan and develop the performance in real time.

The Show Goes On

Looking back, DANCEDEMIC shows how EmotiBit can support artists and engineers across many disciplines. In this project, dance was used as a catalyst to encourage perseverance during a period of chaos and uncertainty. The data collected from EmotiBit was not just something to analyze after the fact. It became part of a living performance system that can still be explored in dance, science, and other creative fields today. DANCEDEMIC shows that when biometric sensing is used creatively, it can help transform movement, emotion, and human connection into a shared artistic experience.

Black-and-white photograph of four dancers in black outfits performing an expressive routine with their arms raised and intertwined.
Dancers performing a routine. Note. From 'Girls Dancing Contemporary,' by REFLEX_PRODUCTION, 2022, Pixabay. Pixabay License.

Watch the full performance here.

Click here for more information about the creation of Art-A-Hack 2020.

This piece was informed by publicly available project materials documenting DANCEDEMIC and the following paper: Pearlman, E. (2022). “DANCEDEMIC” in a Pandemic: A New Networked Reality. Journal of Network Music and Arts, 4(1). https://commons.library.stonybrook.edu/jonma/vol4/iss1/5 

Photo Reference: REFLEX_PRODUCTION. (2022, August 24). Girls dancing contemporary [Photograph]. Pixabay. https://pixabay.com/photos/girls-dancing-contemporary-dancer-7405719/

Interested in learning more about how EmotiBit is currently being used in the arts? Check out our blog post on Patricia Alves-Oliveira’s Painted Heart Beats project!